//==============================================================================
// Hippikon_anim.txt
// Fixed the soulborn, hero glow and soul aurora born ~WarriorMario
//==============================================================================


import other_cavalry_shield_anim.txt

//==============================================================================


//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulborn
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero SoulBorn
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define soulauroraborn
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul AuroraBorn
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Scenario A Arkantos Head
         }
      }
   }
}
//==============================================================================
define Helm
{
   SetSelector
   {
      
      set hotspot
      {
         version
         {
		Visual Infantry G hoplite Head standard
		replacetexture Infantry G hoplite Head standard/champion head
         }
      }
   }
}


//==============================================================================
define AtlantisLance
{
	SetSelector
	{
		TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
		set hotspot
		{
			version
			{

				visual attachments x lance Iron
			}
		}
	}
}

//==============================================================================
anim Bored
{

   SetSelector
   {
		containLogic
      set hotspot
      {
 
         version
         {
				Visual Cavalry X LancerH_carrybored
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse4
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				connect LeftForearm OtherCavalryShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect FRONTABDOMEN SetGlow hotspot
			connect FRONTABDOMEN SmokePelvis hotspot
         }
      }      
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		containLogic
      set hotspot
      {
         version
         {  
			Visual Cavalry X LancerH_Carry
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.60 true   
            tag FootstepRight 0.00 true   
            tag FootstepLeft 0.95 true   
            tag FootstepRight 0.55 true   
//-- end auto generated section
			ReplaceTexture Cavalry X Lancer horse Iron/armored horse4
		    replacetexture Cavalry X Lancer cape iron/Cataphractx cape
			Connect TopOfHead Head hotspot
			connect LeftForearm OtherCavalryShield hotspot
			connect RIGHTHAND AtlantisLance hotspot
			Connect FRONTABDOMEN heroglow hotspot
			connect FRONTABDOMEN SetGlow hotspot
			connect FRONTABDOMEN SmokePelvis hotspot
         }
      }      
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
//      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry X LancerH_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
			tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse4
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				connect LeftForearm OtherCavalryShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		containLogic
		set hotspot
		{

			version
			{
				Visual Cavalry X LancerH_Carryidle
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse4
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				connect LeftForearm OtherCavalryShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect FRONTABDOMEN SetGlow hotspot
			connect FRONTABDOMEN SmokePelvis hotspot
			}
		}		
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
		ContainLogic
      set hotspot
      {

         version
         {
				Visual Cavalry X LancerH_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse4
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				connect RIGHTHAND AtlantisLance hotspot
				connect LeftForearm OtherCavalryShield hotspot
				connect RIGHTHAND lance hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect FRONTABDOMEN SetGlow hotspot
			    connect FRONTABDOMEN SmokePelvis hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim whirlwindAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry X LancerH_BoredA
				ReplaceTexture Cavalry X Lancer Iron/Cataphractx
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				connect LeftForearm OtherCavalryShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect FRONTABDOMEN SetGlow hotspot
			connect FRONTABDOMEN SmokePelvis hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.11 false ArkantosSpecial checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
		containLogic
		set hotspot
		{

			version
			{
				Visual Cavalry X LancerH_flaila
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse4
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				connect LeftForearm OtherCavalryShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect FRONTABDOMEN SetGlow hotspot
			connect FRONTABDOMEN SmokePelvis hotspot
			}
		}		
	}
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry X LancerH_BoredA
				ReplaceTexture Cavalry X Lancer horse Iron/armored horse4
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				connect LeftForearm OtherCavalryShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect ATTACHPOINT heavenlight hotspot
				Connect ATTACHPOINT soulborn hotspot
				connect ATTACHPOINT soulauroraborn hotspot
         }
      }
   }
}